{"title":"All games","description":null,"products":[{"product_id":"wandering-towers-board-game","title":"Wandering Towers","description":"\u003cp\u003e\"Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles!\u003c\/p\u003e\n\n\u003cp\u003eHelp your wizards get to Ravenskeep as quickly as possible. Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…\"\u003c\/p\u003e","brand":"The Dark Meeple","offers":[{"title":"English \/ New \/ Abacus games","offer_id":52783094464859,"sku":"Wandering Towers- Board game","price":39.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1002\/0018\/6203\/files\/pic7347437.jpg?v=1776146734"},{"product_id":"spirit-island-en-board-game","title":"Spirit Island","description":"\u003cp\u003e\"In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.\u003c\/p\u003e\n\n\u003cp\u003eSpirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how \/ whether to Grow: to reclaim used power cards, to seek new power, or to spread their presence into new areas of the island.\u003c\/p\u003e\n\n\u003cp\u003eThe Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming towns and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them, for example, to drive out the Invaders or clean the land of blight.\u003c\/p\u003e\n\n\u003cp\u003eThe game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start, winning requires destroying every last explorer, town and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.\u003c\/p\u003e\n\n\u003cp\u003eThe game includes different adversaries to fight against (eg., a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.\"\u003c\/p\u003e","brand":"The Dark Meeple","offers":[{"title":"English \/ New \/ Greater Than Games","offer_id":52783095251291,"sku":"Spirit Island EN - Board game","price":79.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1002\/0018\/6203\/files\/pic7013651.jpg?v=1775747281"},{"product_id":"moon-colony-bloodbath","title":"Moon Colony Bloodbath","description":"\u003cp\u003eÒCities on the moon! This will be humanity's crowning achievement. At last, no longer bound to the Earth Ñ the moon, a stepping stone to the stars. The rockets are loaded with supplies and colonists; the robots are programmed and ready. Everything has been planned down to the tiniest detail, and there is no chance whatsoever of failure. To the moon!\u003c\/p\u003e","brand":"The Dark Meeple","offers":[{"title":"Inglês \/ Novo \/ Rio Grande Games","offer_id":53027588276571,"sku":"Moon Colony Bloodbath à Board game","price":45.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1002\/0018\/6203\/files\/pic8367369.png?v=1779216399"},{"product_id":"fishing","title":"Fishing","description":"\u003cp\u003eÒInÊFishing, you try to catch as many tricks as possible over eight rounds, with each card you catch being worth 1 point. You then use your caught cards for the next round Ñ and if you didn't catch enough tricks to fill your hand, you'll draw fresh cards from the ocean stack, which will introduce new cards for you fishers to fight over.\u003cbr\u003e\nIn more detail, at the start of each round, you have 8-13 cards in hand, depending on the player count and the round. In the first round, the cards go from 1-10 in four colors. Standard trick-taking rules apply, with players needing to follow the color led and the highest card of the led suit winning the trick.\u003cbr\u003e\nNew cards come into play from the ocean stack in waves, with higher-value cards in the four colors, a green trump suit from 1-16, 0 cards that let you snag a card from the trick, and special-powered buoy cards that can always be played into a trick regardless of what you have in hand. With buoys, you can steal the lead or determine which color must lead the next trick, force players to pass cards or lose points; you can even steal all other cards in a trick, ideally netting yourself huge fish for use next round.\u003cbr\u003e\nAt the end of each round, score 1 point for each card you caught. Whoever lands the most points after eight rounds wins.Ó\u003c\/p\u003e","brand":"The Dark Meeple","offers":[{"title":"Inglês \/ Novo \/ 2F-Spiele","offer_id":53048525783387,"sku":"Fishing à Board game","price":17.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1002\/0018\/6203\/files\/pic8149442.png?v=1779433498"},{"product_id":"farmhand","title":"Farm Hand","description":"\u003cp\u003eFarm Hand is a fun and engaging 21-card micro game for 1-5 players in 15-20 mins. A game that neatly fits in your pocket or purse and can be played almost anywhere.  The game has 6 asymmetric suits ranging from 1 card through to 6 cards, with values 1-7 spread across the suits. Gameplay includes trick-taking, publicly visible suits, and simultaneous bidding.  Played across 6 rounds, each round players are dealt a hand that increases by 1 card (1x card in round 1, 2x cards in round 2, etc.)  With all suits openly visible to all players, everyone must try to predict how many tricks they will win in the round - they bid simultaneously by revealing a number of fingers.  The bids are recorded and the trick-taking phase commences.  Everyone plays their cards using standard must-follow trick-taking rules, however, the highest card wins the trick, regardless of suit. BUT... if cards of the same number are played, they cancel each other out and the next highest card wins the trick. This often leads to surprise outcomes and plenty of laughs and groans.  Points are awarded based on whether players correctly predicted their bids or not:  If your Bid and Tricks match EXACTLY, score points equal to the Current Round If your Bid and ÒTricks DO NOT MATCH, score -1 point per Difference The dealer moves clockwise. Gather all the cards, shuffle and deal again.  Play 6 rounds. The winner is the player with the highest score.Ó\u003c\/p\u003e","brand":"The Dark Meeple","offers":[{"title":"Inglês \/ Novo \/ Grail Games","offer_id":53048525848923,"sku":"Farmhand","price":12.5,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1002\/0018\/6203\/files\/pic8593669.jpg?v=1779433500"},{"product_id":"desperate-oasis","title":"Desperate Oasis","description":"\u003cp\u003eÒTwo players battle for control over the lush life-sustaining sanctuaries of the desert. By cleverly playing and grouping animal cards, players can show their strength, unlock powers, and use palm tree tokens to alter values. Do you have what it takes to survive in the Desperate Oasis? I don't.  Desperate Oasis is a small \"lane-battling\" card game where you will play Animal Cards on your side (and sometimes your opponent's side) of a row of Oasis Cards in an attempt to win them. Special spatial rules pull similar animals together, allowing for manipulation of card positions. Each animal has a special power that can be triggered to alter the outcome of each duel, some only being revealed at the end of the round.  Ñdescription from the designerÓ\u003c\/p\u003e","brand":"The Dark Meeple","offers":[{"title":"Inglês \/ Novo \/ Weast Coast","offer_id":53048525881691,"sku":"Desperate-Oasis","price":11.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1002\/0018\/6203\/files\/pic9580106.jpg?v=1779433502"},{"product_id":"fliptoons","title":"Fliptoons","description":"\u003cp\u003eÒItÕs time to cast the next great animated show! A top talent agent like you knows a star when you see one, and the director needs you to fill six roles for the big production. Search Flip Valley for the perfect toon characters, and make sure theyÕre ready to work together on the silver screen!  FlipToons is a quick deck-building game. YouÕll begin with a deck of hopeful toon actors. Each round, flip six of these toons out from your deck into your screen grid to audition together.  Each toon card in your 3-by-2 grid has different talent effects. Some are resolved as soon as they are flipped. Many will interact with one another and (hopefully) earn Fame for your studio. But they wonÕt all have that special on-screen chemistry youÕre looking for. Some wonÕt work well together at all!  After each Flip, tally up your current grid of toonsÕ Fame points, then spend them to hire more stars for your cast. Purchase these new toon cards from the market and add them to your deck. Or, spend some of your Fame to dismiss a card, and get that bad actor off the stage. Sorry kid, you just donÕt have what it takes to be a star in this show.  If your Flip is the first to generate 30+ Fame, youÕll earn the CriticÕs Choice award (worth extra Fame points) and trigger the end of the game. After that turnÕs market phase, itÕs time for one Final Flip. The player who earns the most Fame during the Final Flip is declared the winner. Applause!  2026 American Tabletop Awards - Casual Games: RECOMMENDEDÓ\u003c\/p\u003e","brand":"The Dark Meeple","offers":[{"title":"Inglês \/ Novo \/ Thunderworks Games","offer_id":53048525914459,"sku":"Fliptoons","price":18.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1002\/0018\/6203\/files\/pic8964384.jpg?v=1779435551"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1002\/0018\/6203\/collections\/rn-image_picker_lib_temp_2ff7effe-e9f9-4153-be2b-98227bcf7bfa.png?v=1775026622","url":"https:\/\/thedarkmeeple.com\/en\/collections\/frontpage.oembed","provider":"The Dark Meeple","version":"1.0","type":"link"}